Render Layers Node¶
![../../../_images/compositing_nodes_input_render-layers.png](../../../_images/compositing_nodes_input_render-layers.png)
Render Layers Node.
This node is the starting place for getting a picture of your scene into the compositing node map.
Inputs¶
This node has no input sockets.
Properties¶
- Scene
Select the within your blend-file. The scene information taken is the raw footage (pre-compositing and pre-sequencing).
Hint
To use composited footage from another scene, it has to be rendered into a multilayer e.g.
OpenEXR
frameset as an intermediate file store and then imported with Image input node again.- Render layer
- A list of available Render Layers. The render button is a short hand to re-render the active scene.
Outputs¶
- Image
- Rendered image.
- Alpha
- Alpha channel.
Render passes sockets
Depending on the Render passes that are enabled, other sockets are available. See Cycles render passes or Blender internal render passes.
- Z
- By default the Z depth pass is enabled.