Blender 2.79-branch Manual
Getting Started
User Interface
Editors
3D
Animation
Timeline
Graph Editor
Introduction
Channels
F-Curves
Dope Sheet
NLA Editor
Image/Video
Nodes/Logic
Settings
Other
Data System
Modeling
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79-branch Manual
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Editors
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Graph Editor
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F-Curves
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F-Curves
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Introduction
Settings
Direction of Time
Editing
Insert Keyframe
Transform Snapping
Mirror
Clean Keyframes
Clean Channels
Smoothing
Sampling and Baking Keyframes
Bake Sound to F-Curves
Show/Hide
Properties
Active F-Curve Panel
Active Keyframe Panel
F-Curve Modifiers
Adding a Modifier
Types of Modifiers