Clouds¶
Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a “Noise Basis” setting that allows the user to select which algorithm is used to generate the texture.
- Often used for
- Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material.
- Result(s)
- Greyscale (default) or RGB Color
Options¶
- Greyscale
- The standard noise, gives an intensity
- Color
- The noise gives an RGB value
- Noise
- Soft or Hard, changes contrast and sharpness
- Size
- The dimension of the Noise table
- Depth
- The depth of the Clouds calculation. A higher number results in a long calculation time, but also in finer details.