Stucci¶
The Stucci texture is based on noise functions.
- Often used for
- Stone, Asphalt, Oranges. Normally for Bump-Mapping to create grainy surfaces.
- Result(s)
- Normals and Intensity.
Options¶
- Plastic / Wall In / Wall out
- Plastic is the standard Stucci, while the “walls” is where Stucci gets it name. This is a typical wall structure with holes or bumps.
- Soft / Hard
- There are two methods available for working with Noise.
- Size
- Dimension of the Noise table.
- Turbulence
- Depth of the Stucci calculations.