Mapping Node¶
The Mapping nodes is used to transform a coordinate; typically used for modifying texture coordinates.
Inputs¶
- Vector
- Vector to be transformed.
Properties¶
- Vector type
Todo.
- Texture
- Todo.
- Point
- Todo.
- Vector
- Todo.
- Normal
- Todo.
- Location
- Vector translation.
- Rotation
- Rotation of the vector along XYZ axes.
- Scale
- Scale of the vector.
- Min
- Todo.
- Max
- Todo.
Outputs¶
- Vector
- Transformed vector.
Examples¶
Todo.